BUILD 42 STABLE · LEGACY41 · STEAM WORKSHOP · EU LOW-PING

Project Zomboid Server Hosting

Rent a low-ping Project Zomboid server in our EU datacenter. Build 42 stable by default, legacy41 for your old world, one-click Steam Workshop mods — online in minutes.

★ Trustpilot 4.7 · Own EU network (AS208112) · Goliath DDoS · iDEAL · Bancontact · PayPal
Blaze Recommended
€12.80 €10.24 first month · then €12.80/mo
  • 8 GB · vanilla Build 42, 2–4 friends
  • Where most groups land
  • Steam Workshop, auto-synced to players
Try a Build 42 server free for 3 days See all plans ↓
Prices from €7.68/mo · €1.60/GB · 20% off first month applied automatically
Ryzen 9 9950X or EPYC 9374F · DDR5 ECC · NVMe · Netherlands · AS208112 · 99.99% uptime

Pick your Project Zomboid plan.

Sized for how Build 42 actually runs: reckon on ~6 GB base plus ~0.5 GB per player, and another 2–4 GB for mods — community guidance, not a published spec. Most groups land on Blaze (8 GB); modded worlds want Inferno (12 GB).

Boost

Legacy Build 41 only — too small for Build 42.
€6.40 €5.12 / 1st mo −20%
RAM4 GB DDR5 ECC
CPU1.5 vCore · 4 GHz
SSD40 GB NVMe

Surge

Solo or duo, vanilla — the honest Build 42 minimum.
€9.60 €7.68 / 1st mo −20%
RAM6 GB DDR5 ECC
CPU2 vCore · 4 GHz
SSD50 GB NVMe
Best for mods

Inferno

4–8 players or a modded world.
€19.20 €15.36 / 1st mo −20%
RAM12 GB DDR5 ECC
CPU2.5 vCore · 4 GHz
SSD50 GB NVMe

Pro 14

8–16 players, light mods.
€22.40 €17.92 / 1st mo −20%
RAM14 GB DDR5 ECC
CPU3 vCore · 4 GHz
SSD80 GB NVMe

Pro 16

Modded communities.
€25.60 €20.48 / 1st mo −20%
RAM16 GB DDR5 ECC
CPU3.5 vCore · 4 GHz
SSD80 GB NVMe

Pro 20

Large public · very heavy mods.
€32.00 €25.60 / 1st mo −20%
RAM20 GB DDR5 ECC
CPU4 vCore · 4 GHz
SSD80 GB NVMe

Pro 24

Very large community server.
€38.40 €30.72 / 1st mo −20%
RAM24 GB DDR5 ECC
CPU4.5 vCore · 4 GHz
SSD100 GB NVMe

Pro 32

Max tier · huge modpack server.
€51.20 €40.96 / 1st mo −20%
RAM32 GB DDR5 ECC
CPU6 vCore · 4 GHz
SSD120 GB NVMe

Every plan runs on Ryzen 9 9950X or EPYC 9374F · DDR5 ECC · NVMe.

Running a big public server or a very heavy modpack?
Build 42 · stable since July 29, 2026

Build 42 is here — stable, and the default.

Build 42 left beta on July 29, 2026. Every new server starts on it — no branch to pick, no beta opt-in, and your players are already on the right version in Steam.

Stable · default

Build 42 — the full game

Every new server starts on Build 42 stable (42.20+): animals, the crafting overhaul, rebuilt maps, basements — multiplayer included. It's simply Project Zomboid now, and it's what every plan in the grid is sized for.

legacy41 branch

Have a Build 41 world? Keep it.

Build 41 saves don't transfer to Build 42 — the world formats are incompatible. Keep playing it anyway: switch your server to the legacy41 branch from the panel in one click; your players pick the same branch in Steam and join like before.

We back up your world before every update, automatically. Even the jump from 42.19 to 42.20 broke old worlds — this is not a theoretical feature. A rough patch is a rollback, not a lost world.
Trustpilot 4.7 · 51 reviews

What players actually say.

★★★★★
The setup was super quick — I was up and running in less than 10 minutes. The control panel is clean and easy to navigate, even without much technical experience.
DA
Donald A.
Setup · Panel
★★★★★
I had an issue with one mod and was hopeless even with ChatGPT. Once I contacted support they gave a fast response and bingo — the solution.
DB
Dust_Beltran
Mod support
Why OXY
  • CPU named, not hidden — Ryzen 9 9950X / EPYC 9374F
  • 6 ms NL ping · NorthC Nieuwegein, our own AS208112 network
  • 3-day free trial on Surge, no card
  • iDEAL · Bancontact · PayPal · NL & EN support
Hardware · Network · Everything included

Most PZ hosts won't name their CPU. We do.

Every Project Zomboid server runs on AMD Ryzen 9 9950X or EPYC 9374F with ECC RAM and NVMe SSDs, in our NorthC Nieuwegein datacenter over our own AS208112 transit. Project Zomboid leans on one fast core, so per-core clock matters most — it's what keeps a big horde from tanking your tick rate. Goliath DDoS filtering runs 24/7.

CPU
Ryzen 9 9950X
EPYC 9374F
Current-gen, high per-core clock — what PZ actually leans on
Network
AS208112
10 Gbit/s
Own IP transit + Goliath DDoS filtering
Storage
NVMe SSD
ECC RAM
Auto backups · auto-backup before every update
Location
NorthC 🇳🇱
Nieuwegein
Tier 3+ facility · EU consumer law
Steam Workshop · Mods

One-click Steam Workshop mods — your players get them automatically.

Your players don't assemble a modpack. Enable a mod on the server and Steam pulls it to every player who joins — no manual modpack assembly. One-click Steam Workshop install from the panel; we write the WorkshopItems and Mods lines for you, and the new in-game mod manager shows dependencies and conflicts before they bite. The big Workshop mods have Build 42 versions; some smaller ones are still catching up — check for the B42 tag before you build your modlist. Build 41 mods run only on legacy41 servers.
Instant setup Pterodactyl panel Steam Workshop one-click Native RCON SFTP access MySQL database Goliath DDoS Auto-backup before every update Server password & whitelist Sandbox editor NL & EN human support
How much RAM · sizing

Which plan fits your world.

Project Zomboid ships with a ~3 GB max Java heap; we raise it to your plan's RAM automatically, so a 12 GB plan actually uses 12 GB. Build 42 wants roughly 6 GB base plus ~0.5 GB per player, and another 2–4 GB for mods — community guidance, not a published spec.

How much RAM do you need OXY guidance · the server ships a ~3 GB max heap, auto-raised to your plan's RAM · mods & explored map size vary
Your worldRAM guidancePlan that fits
2–4 players, vanilla Build 42~8 GBBlaze 8 GB
4–8 players, vanilla Build 42~10–12 GBInferno 12 GB
Modded group12–16 GB · guidance — mods & explored map size varyInferno / Pro 16
Large community, heavy mods16–32 GB · guidance — mods & explored map size varyPro 16–32
Legacy Build 41 world~2 GB + 0.5/player — B41 needs far lessBoost–Blaze
FAQ · Straight answers

Project Zomboid server hosting — FAQ.

How much does a Project Zomboid server cost?
OXY.Games Project Zomboid plans run €1.60/GB — the same flat rate as our Minecraft plans — with the first month 20% off automatically at checkout. The Build 42 floor is Surge (6 GB · €9.60/mo); most groups pick Blaze (8 GB · €12.80/mo) and modded worlds want Inferno (12 GB · €19.20/mo). Plans go up to €51.20/mo for a 32 GB Pro 32. The 4 GB Boost (€6.40/mo) remains for legacy Build 41 worlds only — it's too small for Build 42.
Build 41 or Build 42 — which should I pick?
Build 42 — it's stable and the default since July 2026, so every new server (and every Steam install) starts on it. Pick the legacy41 branch only if you have an existing Build 41 world or depend on mods that don't have a Build 42 version yet. Switching your server to legacy41 is one click in the panel; your players select the same branch in Steam and join like before.
Will my Build 41 save work on Build 42?
No — the world formats are incompatible, so a Build 41 save can't be opened on Build 42. Either start fresh on Build 42, or run your server on the legacy41 branch and keep your old world exactly as it is: switch the branch from the panel in one click, and your players pick the same branch in Steam.
Can I run Steam Workshop mods on my server?
Yes, one-click from the panel. Pick your Workshop items and we write the WorkshopItems and Mods lines for you — no editing config files by hand. Enable a mod on the server and Steam pulls it to every player who joins — no manual modpack assembly. The big Workshop mods have Build 42 versions; some smaller ones are still catching up — check for the B42 tag before you build your modlist (the in-game mod manager shows dependencies and conflicts). Build 41 mods run only on legacy41 servers.
Do my players need to install the mods themselves?
No. Whatever mods you enable on the server, Steam pulls to each player automatically when they connect — no manual modpack assembly. Change the mod list and players pick it up on their next join.
How much RAM does a Project Zomboid server need?
Build 42 needs more than Build 41: about 6 GB base plus ~0.5 GB per player, more with mods — community guidance, not a published spec. 8 GB (Blaze) suits a small vanilla group; a modded one wants 12–16 GB (Inferno / Pro 16). A legacy Build 41 world runs fine from 4 GB. The dedicated server ships with a ~3 GB max Java heap (-Xmx3072m); we auto-raise it to your plan's RAM, so you use what you pay for. An under-provisioned server runs out of memory under load, not on boot.
Is Build 42 multiplayer stable?
Yes. Since the 42.20 stable release on July 29, 2026, multiplayer is part of the default game — no beta branch, no opt-in. We run stable builds and back up your world before every update, so even a rough patch is a rollback, not a lost world.
Can I move my existing save or server here?
Yes. Order any plan, send us your whole Zomboid data folder — world, server config and player database — plus your mod list (upload it or attach it to a ticket) and our team drops it into your new server, free with every plan — most migrations are done the same day. Matching your exact Workshop mod set is part of the setup.
Where are your servers located and what's the ping?
All Project Zomboid servers run in our NorthC Nieuwegein datacenter in the Netherlands, over our own AS208112 network with Goliath DDoS filtering. That means low ping across NL, BE, DE, FR, UK and the Nordics — which matters in PZ, where a bad connection turns a zombie ambush into a rubber-banding mess.
Do I need to own the game?
The dedicated server is a free download — you don't need to own the game to run it. Every player needs their own legitimate copy of Project Zomboid. Steam servers are for Steam players; GOG/non-Steam players can connect when the server runs in non-Steam mode (Steam Workshop mods are limited in that mode).
Is there a free trial?
Yes — 3 days free on Surge (6 GB), no card required. The trial runs Build 42 stable, vanilla — 6 GB is the honest Build 42 minimum, so you see real performance instead of a starved server. Spin it up, invite your friends, load some Workshop mods and decide after.
Free trial · 3 days · No card

Try Project Zomboid on OXY.Games — decide after.

Surge (6 GB) on Build 42 stable, spin it up in two minutes, invite your friends, load your Workshop mods. If it works, keep it. If not — walk away, no invoice.

No credit card at signup Real 6 GB Surge — no throttled trial hardware Build 42 stable · Workshop mods, save upload, whitelist all work Support in NL & EN — human, no bot loops Auto-backup running from minute one
Project Zomboid guides

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