Rent a low-ping Project Zomboid server in our EU datacenter. Build 42 stable by default, legacy41 for your old world, one-click Steam Workshop mods — online in minutes.
Sized for how Build 42 actually runs: reckon on ~6 GB base plus ~0.5 GB per player, and another 2–4 GB for mods — community guidance, not a published spec. Most groups land on Blaze (8 GB); modded worlds want Inferno (12 GB).
Every plan runs on Ryzen 9 9950X or EPYC 9374F · DDR5 ECC · NVMe.
Running a big public server or a very heavy modpack?
Build 42 · stable since July 29, 2026
Build 42 is here — stable, and the default.
Build 42 left beta on July 29, 2026. Every new server starts on it — no branch to pick, no beta opt-in, and your players are already on the right version in Steam.
Stable · default
Build 42 — the full game
Every new server starts on Build 42 stable (42.20+): animals, the crafting overhaul, rebuilt maps, basements — multiplayer included. It's simply Project Zomboid now, and it's what every plan in the grid is sized for.
legacy41 branch
Have a Build 41 world? Keep it.
Build 41 saves don't transfer to Build 42 — the world formats are incompatible. Keep playing it anyway: switch your server to the legacy41 branch from the panel in one click; your players pick the same branch in Steam and join like before.
We back up your world before every update, automatically. Even the jump from 42.19 to 42.20 broke old worlds — this is not a theoretical feature. A rough patch is a rollback, not a lost world.
Trustpilot 4.7 · 51 reviews
What players actually say.
★★★★★
The setup was super quick — I was up and running in less than 10 minutes. The control panel is clean and easy to navigate, even without much technical experience.
DA
Donald A.
Setup · Panel
★★★★★
I had an issue with one mod and was hopeless even with ChatGPT. Once I contacted support they gave a fast response and bingo — the solution.
DB
Dust_Beltran
Mod support
Why OXY
CPU named, not hidden — Ryzen 9 9950X / EPYC 9374F
6 ms NL ping · NorthC Nieuwegein, our own AS208112 network
3-day free trial on Surge, no card
iDEAL · Bancontact · PayPal · NL & EN support
Hardware · Network · Everything included
Most PZ hosts won't name their CPU. We do.
Every Project Zomboid server runs on AMD Ryzen 9 9950X or EPYC 9374F with ECC RAM and NVMe SSDs, in our NorthC Nieuwegein datacenter over our own AS208112 transit. Project Zomboid leans on one fast core, so per-core clock matters most — it's what keeps a big horde from tanking your tick rate. Goliath DDoS filtering runs 24/7.
CPU
Ryzen 9 9950X EPYC 9374F
Current-gen, high per-core clock — what PZ actually leans on
Network
AS208112 10 Gbit/s
Own IP transit + Goliath DDoS filtering
Storage
NVMe SSD ECC RAM
Auto backups · auto-backup before every update
Location
NorthC 🇳🇱 Nieuwegein
Tier 3+ facility · EU consumer law
SERVER STATUS · LIVE VIEW
build42.20 (stable)
cpu24 %
ram8.9 / 12 GB
disk i/o8 MB/s
rconlive
players6 / 16
Backup
11 min ago
Uptime
19d 7h
DDoS
Filtered
Steam Workshop · Mods
One-click Steam Workshop mods — your players get them automatically.
Your players don't assemble a modpack. Enable a mod on the server and Steam pulls it to every player who joins — no manual modpack assembly. One-click Steam Workshop install from the panel; we write the WorkshopItems and Mods lines for you, and the new in-game mod manager shows dependencies and conflicts before they bite. The big Workshop mods have Build 42 versions; some smaller ones are still catching up — check for the B42 tag before you build your modlist. Build 41 mods run only on legacy41 servers.
Instant setupPterodactyl panelSteam Workshop one-clickNative RCONSFTP accessMySQL databaseGoliath DDoSAuto-backup before every updateServer password & whitelistSandbox editorNL & EN human support
How much RAM · sizing
Which plan fits your world.
Project Zomboid ships with a ~3 GB max Java heap; we raise it to your plan's RAM automatically, so a 12 GB plan actually uses 12 GB. Build 42 wants roughly 6 GB base plus ~0.5 GB per player, and another 2–4 GB for mods — community guidance, not a published spec.
How much RAM do you needOXY guidance · the server ships a ~3 GB max heap, auto-raised to your plan's RAM · mods & explored map size vary
OXY.Games Project Zomboid plans run €1.60/GB — the same flat rate as our Minecraft plans — with the first month 20% off automatically at checkout. The Build 42 floor is Surge (6 GB · €9.60/mo); most groups pick Blaze (8 GB · €12.80/mo) and modded worlds want Inferno (12 GB · €19.20/mo). Plans go up to €51.20/mo for a 32 GB Pro 32. The 4 GB Boost (€6.40/mo) remains for legacy Build 41 worlds only — it's too small for Build 42.
Build 41 or Build 42 — which should I pick?
Build 42 — it's stable and the default since July 2026, so every new server (and every Steam install) starts on it. Pick the legacy41 branch only if you have an existing Build 41 world or depend on mods that don't have a Build 42 version yet. Switching your server to legacy41 is one click in the panel; your players select the same branch in Steam and join like before.
Will my Build 41 save work on Build 42?
No — the world formats are incompatible, so a Build 41 save can't be opened on Build 42. Either start fresh on Build 42, or run your server on the legacy41 branch and keep your old world exactly as it is: switch the branch from the panel in one click, and your players pick the same branch in Steam.
Can I run Steam Workshop mods on my server?
Yes, one-click from the panel. Pick your Workshop items and we write the WorkshopItems and Mods lines for you — no editing config files by hand. Enable a mod on the server and Steam pulls it to every player who joins — no manual modpack assembly. The big Workshop mods have Build 42 versions; some smaller ones are still catching up — check for the B42 tag before you build your modlist (the in-game mod manager shows dependencies and conflicts). Build 41 mods run only on legacy41 servers.
Do my players need to install the mods themselves?
No. Whatever mods you enable on the server, Steam pulls to each player automatically when they connect — no manual modpack assembly. Change the mod list and players pick it up on their next join.
How much RAM does a Project Zomboid server need?
Build 42 needs more than Build 41: about 6 GB base plus ~0.5 GB per player, more with mods — community guidance, not a published spec. 8 GB (Blaze) suits a small vanilla group; a modded one wants 12–16 GB (Inferno / Pro 16). A legacy Build 41 world runs fine from 4 GB. The dedicated server ships with a ~3 GB max Java heap (-Xmx3072m); we auto-raise it to your plan's RAM, so you use what you pay for. An under-provisioned server runs out of memory under load, not on boot.
Is Build 42 multiplayer stable?
Yes. Since the 42.20 stable release on July 29, 2026, multiplayer is part of the default game — no beta branch, no opt-in. We run stable builds and back up your world before every update, so even a rough patch is a rollback, not a lost world.
Can I move my existing save or server here?
Yes. Order any plan, send us your whole Zomboid data folder — world, server config and player database — plus your mod list (upload it or attach it to a ticket) and our team drops it into your new server, free with every plan — most migrations are done the same day. Matching your exact Workshop mod set is part of the setup.
Where are your servers located and what's the ping?
All Project Zomboid servers run in our NorthC Nieuwegein datacenter in the Netherlands, over our own AS208112 network with Goliath DDoS filtering. That means low ping across NL, BE, DE, FR, UK and the Nordics — which matters in PZ, where a bad connection turns a zombie ambush into a rubber-banding mess.
Do I need to own the game?
The dedicated server is a free download — you don't need to own the game to run it. Every player needs their own legitimate copy of Project Zomboid. Steam servers are for Steam players; GOG/non-Steam players can connect when the server runs in non-Steam mode (Steam Workshop mods are limited in that mode).
Is there a free trial?
Yes — 3 days free on Surge (6 GB), no card required. The trial runs Build 42 stable, vanilla — 6 GB is the honest Build 42 minimum, so you see real performance instead of a starved server. Spin it up, invite your friends, load some Workshop mods and decide after.
Free trial · 3 days · No card
Try Project Zomboid on OXY.Games — decide after.
Surge (6 GB) on Build 42 stable, spin it up in two minutes, invite your friends, load your Workshop mods. If it works, keep it. If not — walk away, no invoice.
No credit card at signupReal 6 GB Surge — no throttled trial hardwareBuild 42 stable · Workshop mods, save upload, whitelist all workSupport in NL & EN — human, no bot loopsAuto-backup running from minute one