1.0 · CROSSPLAY: STEAM, XBOX & GAME PASS, MAC · EU DATACENTER
Palworld Server Hosting
Your own 24/7 Palworld world on Ryzen 9 9950X — for you and your friends, online when you are, even when the host isn't. Crossplay on, auto-restarts handling the memory leak, online in two minutes.
Pick your Palworld plan.
No tier under 8 GB — Palworld won't run well on less, so we don't sell it. Pocketpair recommends 16 GB. 8 GB runs fine for 2–4 friends because we restart on a schedule; pick 12–16 GB for bigger groups or big bases.
Blaze
Inferno
Pro 16
Pro 20
Pro 24
Pro 32
Every plan runs on Ryzen 9 9950X or EPYC 9374F · DDR5 ECC · NVMe · renewal price shown on the card, not in the fine print.
1.0 is here — what it means for your server.
Palworld left early access on 10 July 2026. One dedicated-server build now serves every platform, and our servers auto-update, kept current with the 1.0.x patches.
What 1.0 brought
72 new Pals (287 total), the Sunreach sky islands, the World Tree endgame, Awakening and Mutation systems, and a level cap of 80. Early access is over — this is the version your friends are installing.
What it means for your server
Since 1.0 there's a single Epic Online Services build for Steam, Xbox, Game Pass, PS5 and Mac — one dedicated server serves them all. Your server updates automatically when Pocketpair patches; we back up your world before every update.
In-game screenshots © Pocketpair, Inc. Palworld is a trademark of Pocketpair, Inc.
The memory leak is real. We restart it for you.
Palworld's server leaks memory — RAM climbs with uptime, bases and Pal count until the server crashes, whatever host you're on. Most hosts let it happen and let you file the ticket. We treat it as a scheduling problem:
- Save, then back up. Before every scheduled restart the world is saved and a backup is taken — we keep at least 7 restore points, restorable in one click.
- Warn, then restart. Default is every 6 hours at a low-traffic time; players get a 5-minute in-game warning first. Change the schedule in the panel whenever you like.
- Reconnect, same world. The server is back in under a minute and your players reconnect to exactly where they were. The RAM graph in the panel shows you the leak being kept in check.
One server. Steam, Xbox & Game Pass, Mac — PS5 being verified.
Crossplay is a single switch in your panel — CrossplayPlatforms=(Steam,Xbox,PS5,Mac) — no config-file surgery. Couch co-op caps at 4 players; your dedicated server takes 32.
PC & Mac players
Join directly by server name or IP, exactly as you'd expect. Steam and Mac builds connect to the same world as everyone else.
Console players — 3 steps, no IP needed
Consoles have no direct-IP field; they join through the in-game community server list. 1) We run your server listed (it stays password-protected). 2) Your friends open Join Multiplayer → Community Servers and search your server's name. 3) They enter your password — in. Crossplay is Pocketpair's default on every dedicated server since 1.0; we're running our own Xbox, Game Pass and PS5 join tests on the fleet and will say "verified" here when they pass — not before.
Pak mods work. UE4SS doesn't — yet.
Drop-in Pak mods
Upload .pak mods through the panel file manager or SFTP, restart, done. Heads-up: 1.0 broke many older mods — check a mod's page for a 1.0 update before you install it, and size up to Pro 16 if you stack them.
UE4SS & PalDefender
Script mods via UE4SS (and PalDefender) need the Windows server build. Our servers run native Linux — the stable, lighter option — so UE4SS is not supported yet. It's coming with our Wine-based "Palworld Modded" variant; until then we won't sell you "mod support" that half works.
Bring your co-op world — we convert the save for you.
From your own machine
A co-op Level.sav doesn't load on a dedicated server as-is — it needs a conversion step that trips up almost everyone. Attach your save folder to a ticket and we do the conversion and set up your world, free. No more "the world only exists when Dave is online".
From G-Portal, Nitrado, GTX & co.
Moving an existing dedicated world is simpler: send us the save and your settings (upload or ticket) and we drop them into your new server — free with every plan, most migrations done the same day.
Most Palworld hosts sell slots and hide the CPU. We name it.
Every Palworld server runs on AMD Ryzen 9 9950X or EPYC 9374F with DDR5 ECC RAM and NVMe SSDs, in our NorthC Nieuwegein datacenter over our own AS208112 transit. Palworld is single-thread-bound — per-core clock, not core count, is what keeps the tick rate up when bases and Pal counts grow. Goliath DDoS filtering runs 24/7. And because the leak is real, we don't overcommit RAM: a 32 GB Palworld plan is a real 32 GB.
EPYC 9374F
10 Gbit/s
DDR5 ECC
Nieuwegein
| To | Round-trip |
|---|---|
| Amsterdam | ~2 ms |
| Berlin | ~18 ms |
| Paris | ~10 ms |
| Madrid | ~31 ms |
| London | ~9 ms |
How we compare on Palworld hosting.
What ~10 players costs, whether you can even see the RAM you're buying, and the things that matter at 2 AM: a restart scheduler for the leak, a trial without a card, and a named CPU.
| Provider | ~10 players | Price per GB | RAM shown | Restart scheduler | Free trial | Named CPU |
|---|---|---|---|---|---|---|
| OXY.Games | €12.80 / 8 GB · 32 slots | €1.60 / GB | ✓ On every card | ✓ Default 6 h, yours to change | ✓ 3 days, no card | ✓ Ryzen 9 9950X |
| G-Portal | €13.70 / 10 slots / 30 d | Slots — RAM not published | ✗ Hidden | Not advertised | ✗ Paid trial, from €4.40 | ✗ Not named |
| GTX Gaming | £9.99 / 10 slots / 10 GB | ≈ £1.00 / GB at entry | ✓ Shown per plan | Configurable | ✗ 24-hour refund only | ✗ Ranges only |
| Shockbyte | €10.24 / 8 slots | Slots — RAM not published | ✗ Hidden | Not advertised | ✗ Launch discount instead | ✗ Not named |
| Hosterfy | €7.99 / 8 GB DDR4 | €1.00 / GB (DDR4) | ✓ RAM-based | Not advertised | ✗ None | DDR5 variants +€2–10 |
Prices checked 15 September 2026 on each provider's public Palworld page. Prices change — check before you buy.
Which plan fits your world.
Community guidance plus Pocketpair's published spec (16 GB recommended, 32 GB for large servers). Bases, Pal counts and uptime push RAM up — the scheduler keeps the leak from deciding for you.
| Your world | RAM guidance | Plan that fits |
|---|---|---|
| 2–4 friends, vanilla | 8 GB + scheduled restarts | Blaze 8 GB |
| 4–8 players, vanilla or light mods | ~12 GB | Inferno 12 GB |
| 8–16 players, or Pak mods | 16 GB — Pocketpair's recommended spec | Pro 16 |
| 16–24 players, big bases | ~20 GB | Pro 20 |
| Full 32-slot server · heavy mods | 24–32 GB — Pocketpair: 32 GB for large servers | Pro 24–32 |
Palworld server hosting — FAQ.
Last updated:
How much does a Palworld server cost?
How many players can join my Palworld server?
Is the server ready for Palworld 1.0?
Can Xbox or PS5 players join my server?
What about the Palworld memory leak — will my server crash?
Does my server support mods? What about UE4SS?
Can I move my co-op world to the server?
Can I change world settings like rates, difficulty and passwords?
Can I order from Germany, France, Spain or elsewhere in the EU?
Is there a free trial?
What players say about hosting with us.
- CPU named, not hidden — Ryzen 9 9950X / EPYC 9374F
- Restart scheduler built for the leak, save + backup first
- 2–18 ms core-EU ping · our own AS208112 network
- A person answers your ticket — no chatbot loops, no paid priority
Try Palworld on OXY.Games — decide after.
Blaze (8 GB) on 1.0, online in two minutes. Flip crossplay on, invite your friends from Steam, Xbox and Mac, let the scheduler handle the leak. If it works, keep it. If not — walk away, no invoice.



