# OXY.Games > OXY.Games is an independent game server hosting provider based in Belgium, with servers in a Netherlands (EU) datacenter. We host Minecraft, Project Zomboid, Palworld, Vintage Story, ARK: Survival Evolved, Terraria, Hytale, Factorio and Space Station 14 servers on AMD Ryzen 9 9950X / EPYC 9374F hardware with DDR5 ECC RAM, NVMe storage and Goliath DDoS protection. Every game has a 3-day free trial without a card, one-click mod support, automatic backups and a Pterodactyl-based control panel. Support in English and Dutch. Payment by PayPal, credit/debit card, Apple Pay, Google Pay, SEPA, iDEAL, Bancontact and other EU bank methods (EPS, Przelewy24, KBC, Belfius, Pay by Bank). Prices in EUR, monthly, cancel anytime. Full plain-text page content: https://oxy.games/llms-full.txt · Every plan and price: https://oxy.games/pricing.md This file is a plain-text render of the main content of the English game pages (title, intro, plans, section copy, tables, FAQ). Regenerated from the live page templates by `php artisan llms:generate`. Every plan and price in one table: https://oxy.games/pricing.md ## Pages in this file - [Project Zomboid Server Hosting](https://oxy.games/en/game-servers/project-zomboid) - [Palworld Server Hosting](https://oxy.games/en/game-servers/palworld) - [Vintage Story Server Hosting](https://oxy.games/en/game-servers/vintage-story) - [ARK: Survival Evolved Server Hosting](https://oxy.games/en/game-servers/ark-survival-evolved) - [Terraria Server Hosting](https://oxy.games/en/game-servers/terraria) - [Minecraft server hosting for you and your friends](https://oxy.games/en/game-servers/minecraft) - [Hytale Server Hosting — hosted in the Netherlands.](https://oxy.games/en/game-servers/hytale) - [Factorio Server Hosting — vanilla or fully modded.](https://oxy.games/en/game-servers/factorio) - [Space Station 14 Hosting — roleplay & chaos.](https://oxy.games/en/game-servers/ss14) --- # Project Zomboid Server Hosting Source: https://oxy.games/en/game-servers/project-zomboid Last updated: 2026-10-07 Rent a low-ping Project Zomboid server in our EU datacenter. Build 42 stable by default, legacy41 for your old world, one-click Steam Workshop mods — online in minutes. ## Plans (EUR per month) | Plan | RAM | Price / mo | First month (−20%) | € / GB | Free trial | | --- | --- | --- | --- | --- | --- | | Boost | 4 GB | €6.40 | €5.12 | €1.60 | — | | Surge | 6 GB | €9.60 | €7.68 | €1.60 | 3 days, no card | | Blaze | 8 GB | €12.80 | €10.24 | €1.60 | — | | Inferno | 12 GB | €19.20 | €15.36 | €1.60 | — | | Pro 14 | 14 GB | €22.40 | €17.92 | €1.60 | — | | Pro 16 | 16 GB | €25.60 | €20.48 | €1.60 | — | | Pro 20 | 20 GB | €32.00 | €25.60 | €1.60 | — | | Pro 24 | 24 GB | €38.40 | €30.72 | €1.60 | — | | Pro 32 | 32 GB | €51.20 | €40.96 | €1.60 | — | First month 20% off, applied automatically at checkout; the regular price applies from month two. ## FAQ **Q: How much does a Project Zomboid server cost?** A: OXY.Games Project Zomboid plans run €1.60/GB — the same flat rate as our Minecraft plans — with the first month 20% off automatically at checkout. The Build 42 floor is Surge (6 GB · €9.60/mo); most groups pick Blaze (8 GB · €12.80/mo) and modded worlds want Inferno (12 GB · €19.20/mo). Plans go up to €51.20/mo for a 32 GB Pro 32. The 4 GB Boost (€6.40/mo) remains for legacy Build 41 worlds only — it's too small for Build 42. **Q: Build 41 or Build 42 — which should I pick?** A: Build 42 — it's stable and the default since July 2026, so every new server (and every Steam install) starts on it. Pick the legacy41 branch only if you have an existing Build 41 world or depend on mods that don't have a Build 42 version yet. Switching your server to legacy41 is one click in the panel; your players select the same branch in Steam and join like before. **Q: Will my Build 41 save work on Build 42?** A: No — the world formats are incompatible, so a Build 41 save can't be opened on Build 42. Either start fresh on Build 42, or run your server on the legacy41 branch and keep your old world exactly as it is: switch the branch from the panel in one click, and your players pick the same branch in Steam. **Q: Can I run Steam Workshop mods on my server?** A: Yes, one-click from the panel. Pick your Workshop items and we write the WorkshopItems and Mods lines for you — no editing config files by hand. Enable a mod on the server and Steam pulls it to every player who joins — no manual modpack assembly. The big Workshop mods have Build 42 versions; some smaller ones are still catching up — check for the B42 tag before you build your modlist (the in-game mod manager shows dependencies and conflicts). Build 41 mods run only on legacy41 servers. **Q: Do my players need to install the mods themselves?** A: No. Whatever mods you enable on the server, Steam pulls to each player automatically when they connect — no manual modpack assembly. Change the mod list and players pick it up on their next join. **Q: How much RAM does a Project Zomboid server need?** A: Build 42 needs more than Build 41: about 6 GB base plus ~0.5 GB per player, more with mods — community guidance, not a published spec, and consistent with our own fleet measurements. 6 GB (Surge) covers a solo or duo vanilla world, 8 GB (Blaze) suits 3–4 friends, 12 GB (Inferno) a 5–8 player or modded group — heavily modded worlds want 16 GB. A legacy Build 41 world runs fine from 4 GB. We size the Java heap to your plan automatically, leaving room for the JVM's own overhead. An under-provisioned server runs out of memory under load, not on boot. **Q: Is Build 42 multiplayer stable?** A: Yes. Since the 42.20 stable release on July 29, 2026, multiplayer is part of the default game — no beta branch, no opt-in. We run stable builds; back up your world before each patch — one click in the panel, or on a schedule, with 3 backup slots on every plan — and a rough patch is a rollback, not a lost world. **Q: Can I move my existing save or server here?** A: Yes. Order any plan, send us your whole Zomboid data folder — world, server config and player database — plus your mod list (upload it or attach it to a ticket) and our team drops it into your new server, free with every plan — most migrations are done the same day. Matching your exact Workshop mod set is part of the setup. **Q: Where are your servers located and what's the ping?** A: All Project Zomboid servers run in our NorthC Nieuwegein datacenter in the Netherlands, over our own AS208112 network with Goliath DDoS filtering. That means low ping across NL, BE, DE, FR, UK and the Nordics — which matters in PZ, where a bad connection turns a zombie ambush into a rubber-banding mess. **Q: Do I need to own the game?** A: The dedicated server is a free download — you don't need to own the game to run it. Every player needs their own legitimate copy of Project Zomboid. Steam servers are for Steam players; GOG/non-Steam players can connect when the server runs in non-Steam mode (Steam Workshop mods are limited in that mode). **Q: Is there a free trial?** A: Yes — 3 days free on Surge (6 GB), no card required. The trial runs Build 42 stable, vanilla — 6 GB is the honest Build 42 minimum, so you see real performance instead of a starved server. Spin it up, invite your friends, load some Workshop mods and decide after. **Q: Can I order from Spain, Germany, France or elsewhere in the EU?** A: Yes — anyone in the EU can order. The site and support are in English (Dutch too), prices are in EUR with VAT handled at checkout for your country, and you can pay by PayPal, credit/debit card, Apple Pay, Google Pay, SEPA, iDEAL, Bancontact or other EU bank methods (EPS, Przelewy24, Pay by Bank). The servers run in our Netherlands datacenter, so ping from Spain, Germany or France stays low. ## Pick your Project Zomboid plan. Sized for how Build 42 actually runs: reckon on ~6 GB base plus ~0.5 GB per player, and another 2–4 GB for mods — community guidance, not a published spec. Most groups land on Blaze (8 GB); modded worlds want Inferno (12 GB). --- # Palworld Server Hosting Source: https://oxy.games/en/game-servers/palworld Last updated: 2026-10-03 Your own 24/7 Palworld world on Ryzen 9 9950X — for you and your friends, online when you are, even when the host isn't. Crossplay on, auto-restarts handling the memory leak, online in two minutes. ## Plans (EUR per month) | Plan | RAM | Price / mo | First month (−20%) | € / GB | Free trial | | --- | --- | --- | --- | --- | --- | | Blaze | 8 GB | €12.80 | €10.24 | €1.60 | 3 days, no card | | Inferno | 12 GB | €19.20 | €15.36 | €1.60 | — | | Pro 16 | 16 GB | €25.60 | €20.48 | €1.60 | — | | Pro 20 | 20 GB | €32.00 | €25.60 | €1.60 | — | | Pro 24 | 24 GB | €38.40 | €30.72 | €1.60 | — | | Pro 32 | 32 GB | €51.20 | €40.96 | €1.60 | — | First month 20% off, applied automatically at checkout; the regular price applies from month two. ## FAQ **Q: How much does a Palworld server cost?** A: OXY.Games Palworld plans run €1.60/GB with the first month 20% off automatically. Entry is Blaze (8 GB · €12.80/mo, €10.24 first month); most groups pick Inferno (12 GB · €19.20/mo), and Pro 16 (16 GB · €25.60/mo) matches Pocketpair's recommended spec. Plans go up to a 32 GB Pro 32 at €51.20/mo. There is no tier under 8 GB — Palworld genuinely needs it. **Q: How many players can join my Palworld server?** A: Up to 32 — the game's own cap — on every plan; we never limit players below it. RAM decides how comfortable it is: 8 GB suits 2–4 friends, 12 GB up to 8 players, 16 GB for 8–16 or mods, and 24–32 GB for a full server. Couch co-op caps at 4; a dedicated server is how you get past that. **Q: Is the server ready for Palworld 1.0?** A: Yes. Since the 1.0 release on 10 July 2026 there is one dedicated-server build for all platforms, and every OXY server runs it. Updates install automatically when Pocketpair patches, and we back up your world before every update — a rough patch is a rollback, not a lost world. **Q: Can Xbox or PS5 players join my server?** A: Xbox and Game Pass players: yes — verified ourselves. Consoles have no direct-IP field, so they join via the in-game community server list: we run your server listed (still password-protected), your friends search its name and enter the password. PS5 support is being verified; we'll state it here once we've tested a PS5 join ourselves, not before. **Q: What about the Palworld memory leak — will my server crash?** A: The leak is real on every host: RAM grows with uptime until the server falls over. We handle it instead of hiding it — your server restarts on a schedule (default every 6 hours, configurable), with a 5-minute in-game warning, and the world is saved and backed up before every restart. Players reconnect to the same world a minute later. **Q: Does my server support mods? What about UE4SS?** A: Pak mods work today: upload the .pak via the panel or SFTP, restart, done. UE4SS and PalDefender need the Windows server build; our servers run native Linux, so script mods aren't supported yet — they come with our Wine-based modded variant later. Note that 1.0 broke many older mods, so check for a 1.0 update before installing. **Q: Can I move my co-op world to the server?** A: Yes. A co-op save (Level.sav) needs a conversion step before a dedicated server can load it — that step is exactly where most people get stuck. Attach your save folder to a ticket and we convert and install it for you, free. Moving from another host (G-Portal, Nitrado, GTX…) is free too, and usually done the same day. **Q: Can I change world settings like rates, difficulty and passwords?** A: Yes. The common options — player cap, server and admin passwords, crossplay platforms, day/night and capture rates — are panel settings. Everything else lives in PalWorldSettings.ini, which you edit from the panel's file editor while the server is stopped (the game resets edits made while it's running — a classic gotcha we save you from). **Q: Can I order from Germany, France, Spain or elsewhere in the EU?** A: Yes — anyone in the EU can order. Prices are in EUR with VAT handled at checkout for your country, and you can pay by PayPal, credit/debit card, Apple Pay, Google Pay, SEPA, iDEAL, Bancontact and other EU bank methods. The servers run in our Netherlands datacenter, so ping from Germany (~18 ms), France (~10 ms) or Spain (~35 ms) stays low. **Q: Is there a free trial?** A: Yes — 3 days free on Blaze (8 GB), no card required. It's a real full-size server on 1.0, not throttled trial hardware: crossplay, the restart scheduler and the settings editor all work. Spin it up, invite your friends from Steam, Xbox and Mac, and decide after. ## Pick your Palworld plan. No tier under 8 GB — Palworld won't run well on less, so we don't sell it. Pocketpair recommends 16 GB. 8 GB runs fine for 2–4 friends because we restart on a schedule; pick 12–16 GB for bigger groups or big bases. --- # Vintage Story Server Hosting Source: https://oxy.games/en/game-servers/vintage-story Last updated: 2026-09-13 Rent a modded Vintage Story server in our EU datacenter. One-click ModDB installs, mods auto-download to your players, online in minutes on our own AS208112 network. ## Plans (EUR per month) | Plan | RAM | Price / mo | First month (−20%) | € / GB | Free trial | | --- | --- | --- | --- | --- | --- | | Core | 2 GB | €3.20 | €2.56 | €1.60 | — | | Boost | 4 GB | €6.40 | €5.12 | €1.60 | 3 days, no card | | Surge | 6 GB | €9.60 | €7.68 | €1.60 | — | | Blaze | 8 GB | €12.80 | €10.24 | €1.60 | — | | Inferno | 12 GB | €19.20 | €15.36 | €1.60 | — | | Pro 16 | 16 GB | €25.60 | €20.48 | €1.60 | — | First month 20% off, applied automatically at checkout; the regular price applies from month two. ## FAQ **Q: How much does a Vintage Story server cost?** A: OXY.Games Vintage Story plans start at €3.20/mo for a 2 GB Core plan and go up to €25.60/mo for a 16 GB Pro 16. Most groups land on Surge (6 GB · €9.60/mo) for a modded 8–12 player world. We charge €1.60/GB — the same flat rate as our Minecraft plans — and the first month is 20% off automatically at checkout. **Q: Can I run mods on a Vintage Story server?** A: Yes — and this is the main reason to host with us. The built-in official hosting can't run mods yet, so the moment you want one you need a third-party server. On OXY.Games you install any of the ~8,600 mods on the ModDB with one click from the panel, or upload your own .zip. Server-side mods then auto-download to every player who joins — no launcher, no manual installs. **Q: How much RAM does a Vintage Story server need?** A: The official formula is 1 GB base + ~300 MB per player. So a 4-player vanilla world needs ~2.2 GB and a 20-player world ~7 GB. Vintage Story is notably lighter to host than Minecraft on the same hardware. Mods and world age push RAM up, so for a modded server we suggest one tier heavier: Surge (6 GB) for a modded 8–12 player world, Blaze (8 GB) for heavier packs. Full guidance: vintagestory.at/selfhosting. **Q: Do my players need to install the mods themselves?** A: No. You install mods once on the server; anyone who joins downloads them automatically on connect. There's no CurseForge-style client launcher and nothing for your players to configure — they just log in and play. This is a genuine Vintage Story feature, not something we bolt on. **Q: Can I move my world from the official server or another host?** A: Yes. Order any plan, send us your world save (upload it or attach it to a ticket) and our team drops it into your new server — free with every plan; most migrations are done the same day. Moving off the official hosting is a common one, since it has no world-export button of its own. **Q: Do you support the latest version (1.22)?** A: Yes. We track the current stable Vintage Story release (1.22 line) and you can pin a specific version from the panel. On modded servers we ship auto-backup-before-update as a default, because updating a modded save mid-world can corrupt unloaded chunks — the backup means you can always roll back. **Q: Is there a free trial?** A: Yes — 3 days free on Boost (4 GB), no card required. That's enough headroom to spin up a real modded world, invite your friends and judge the performance for yourself. The official hosting has no trial, so this is a straight way to compare. **Q: Where are your servers located and what's the ping?** A: All Vintage Story servers run in our NorthC Nieuwegein datacenter in the Netherlands, over our own AS208112 network with Goliath DDoS filtering. That means low ping across NL, BE, DE, FR, UK and the Nordics. Vintage Story streams terrain chunk-by-chunk, so a short hop to the server makes exploring feel noticeably smoother. | From | Typical ping | From | Typical ping | | --- | --- | --- | --- | | Netherlands | 2–8 ms | France | 10–18 ms | | Belgium | 6–12 ms | United Kingdom | 10–18 ms | | Germany | 8–16 ms | Poland | 18–30 ms | **Q: Do I need to buy the game separately?** A: Yes. Every player needs their own copy of Vintage Story (bought from vintagestory.at). The server checks that players own the game when they join — there's no separate server licence to buy, and nothing extra for you to authenticate. You rent the server; your players bring their own game. **Q: Can I switch between vanilla and modded?** A: Yes, as often as you like. Add or remove mods from the panel and the server reloads with the new set; players re-sync automatically on their next join. We recommend backing up first — going from a heavy modpack back to vanilla can leave modded blocks and items missing from an existing world, so a fresh world is safest for a big change. **Q: Can I order from Spain, Germany, France or elsewhere in the EU?** A: Yes — anyone in the EU can order. The site and support are in English (Dutch too), prices are in EUR with VAT handled at checkout for your country, and you can pay by PayPal, credit/debit card, Apple Pay, Google Pay, SEPA, iDEAL, Bancontact or other EU bank methods (EPS, Przelewy24, Pay by Bank). The servers run in our Netherlands datacenter, so ping from Spain, Germany or France stays low. ## Pick your Vintage Story plan. Vintage Story is light to host — a modded 8–12 player world sits comfortably on Surge (6 GB). Start small and scale as your community grows. --- # ARK: Survival Evolved Server Hosting Source: https://oxy.games/en/game-servers/ark-survival-evolved Last updated: 2026-09-13 Rent a low-ping ARK: Survival Evolved server hosted in the Netherlands. 12+ maps, Steam Workshop mods, cluster support, online in minutes. ## Plans (EUR per month) | Plan | RAM | Price / mo | First month (−20%) | € / GB | Free trial | | --- | --- | --- | --- | --- | --- | | Inferno | 12 GB | €19.20 | €15.36 | €1.60 | 3 days, no card | | Pro 14 | 14 GB | €22.40 | €17.92 | €1.60 | — | | Pro 16 | 16 GB | €25.60 | €20.48 | €1.60 | — | | Pro 20 | 20 GB | €32.00 | €25.60 | €1.60 | — | | Pro 24 | 24 GB | €38.40 | €30.72 | €1.60 | — | | Pro 32 | 32 GB | €51.20 | €40.96 | €1.60 | — | First month 20% off, applied automatically at checkout; the regular price applies from month two. ## FAQ **Q: How much does an ARK: Survival Evolved server cost?** A: OXY.Games ASE plans start at €19.20/mo for a 12 GB Inferno plan and go up to €51.20/mo for a 32 GB Pro. Most groups are right on Inferno; add Pro 14–16 for big modpacks. First month gets 20% off automatically at checkout. **Q: Is ARK: Survival Evolved crossplay between PC, Xbox and PlayStation?** A: Partial. PC (Steam / Epic) and Xbox play together via Xbox Live or dedicated-server crossplay. PlayStation players are isolated — Wildcard never enabled PS crossplay for ASE. Nintendo Switch is also isolated. If your group is mixed, either everyone plays PC/Xbox or you run two servers. **Q: How much RAM does an ARK: Survival Evolved server need?** A: We measured our own fleet instead of quoting the wiki: an empty vanilla server on The Island already holds ~7.5 GB, flat. Add ~50–150 MiB per connected player, 1–4 GB for mods depending on pack size, and per-map extras on the big maps (Ragnarok, Fjordur, Genesis). That's why our ARK plans start at 12 GB: Inferno for vanilla and light mods, Pro 14–16 for serious modpacks, Pro 24+ for clusters. **Q: Can I run mods on an OXY.Games ARK server?** A: Yes. ARK: Survival Evolved uses Steam Workshop for mods — one-click install from the Pterodactyl panel. Popular picks: Structures Plus, Awesome SpyGlass, Automated Ark, Super Structures, Kraken's Better Dinos. Manual uploads work too. Pro 14 (14 GB) is the sweet spot for bigger packs. **Q: Which maps are supported?** A: All 12 official ASE maps: The Island, Scorched Earth, Aberration, Extinction, Ragnarok, Valguero, Crystal Isles, Fjordur, The Center, Genesis Part 1, Genesis Part 2, and Lost Island. Switch between them from the panel in one click. **Q: Can I run a cluster (multiple maps linked)?** A: Yes — cluster setup is standard for ASE. Link 2, 3, or 5+ maps, and players carry character, dinos, and items between them. RAM stacks per map — each linked map is its own ~7.5 GB+ world. A 2-map cluster runs on Pro 24; for 3+ maps, run each map on its own Inferno plan and we'll link them into one cluster for you. Contact support after ordering and we'll set up the cluster ID + shared directory. **Q: Do I have to use the official ARK: Survival Evolved host?** A: No — plenty of independent hosts run ASE. Nitrado is Wildcard's partner host, but it has no monopoly on ASE servers. OXY.Games is EU-based (Netherlands), takes PayPal, card, SEPA, iDEAL and Bancontact, and offers a 3-day trial without a card. **Q: Can I host my own ARK: Survival Evolved server?** A: You can, but running it on your gaming PC means the server dies when you close your game or shut down. A hosted server stays online 24/7 with a proper NVMe SSD and enterprise CPU — no framerate tax while you play. **Q: How do I migrate my save from another host?** A: Order any OXY.Games ASE plan, upload your save file (or send it via ticket) and our team drops it into your new server. Free with every plan — most migrations are done the same day. **Q: Do I get a free trial?** A: Yes — 3 days free on Inferno (12 GB), no card required. That's a full-size server, not a demo tier — bring your friends, load some mods, judge our performance for real. **Q: Can I order from Spain, Germany, France or elsewhere in the EU?** A: Yes — anyone in the EU can order. The site and support are in English (Dutch too), prices are in EUR with VAT handled at checkout for your country, and you can pay by PayPal, credit/debit card, Apple Pay, Google Pay, SEPA, iDEAL, Bancontact or other EU bank methods (EPS, Przelewy24, Pay by Bank). The servers run in our Netherlands datacenter, so ping from Spain, Germany or France stays low. ## All 12 ARK: Survival Evolved maps — switch in one click. Your save data stays put, player progression carries over. Saves import cleanly — we do the migration for you. --- # Terraria Server Hosting Source: https://oxy.games/en/game-servers/terraria Last updated: 2026-09-13 Rent a 24/7 Terraria world in our EU datacenter — from €3.20/mo. Vanilla or tModLoader, one-click Calamity, online in under two minutes. ## Plans (EUR per month) | Plan | RAM | Price / mo | First month (−20%) | € / GB | Free trial | | --- | --- | --- | --- | --- | --- | | Core | 2 GB | €3.20 | €2.56 | €1.60 | 3 days, no card | | Pulse | 3 GB | €4.80 | €3.84 | €1.60 | — | | Boost | 4 GB | €6.40 | €5.12 | €1.60 | — | | Surge | 6 GB | €9.60 | €7.68 | €1.60 | — | | Blaze | 8 GB | €12.80 | €10.24 | €1.60 | — | First month 20% off, applied automatically at checkout; the regular price applies from month two. ## FAQ **Q: How much does a Terraria server cost?** A: OXY.Games Terraria plans start at €3.20/mo for a 2 GB Core — €2.56 for the first month — which comfortably runs a 24/7 vanilla world for up to 8 friends. They go up to €12.80/mo for an 8 GB Blaze. Add RAM only when you stack mods: Boost (4 GB · €6.40/mo) covers tModLoader and Calamity. We charge €1.60/GB and the first month is 20% off automatically at checkout. **Q: Can I run mods and Calamity on my server?** A: Yes. tModLoader is free and one-click on every plan, with a curated installer for the big modpacks — Calamity, Thorium, Fargo's. Enable Calamity on the server and joining players get the required mods automatically — no manual mod files. Auto-sync covers Steam Workshop mods; privately shared .tmod files still install manually. Heavy stacked modpacks want ~4 GB (Boost) or ~6 GB (Surge). **Q: Do my friends need to install the mods themselves?** A: No. Whatever mods you enable on the server, tModLoader pulls to each player automatically when they connect — no manual mod files. Change the mod list and players pick it up on their next join. **Q: How much RAM does a Terraria server need?** A: Terraria is light — a small vanilla world runs on well under 1 GB, and ~2 GB (Core) comfortably handles a 24/7 world for up to 8 friends. Mods have the biggest effect on RAM, though a larger world and a bigger, spread-out group add load too. ~4 GB (Boost) is a good starting point for Calamity; large stacked modpacks may want 6 GB+. 8 GB is more than enough for nearly all Terraria servers — exceptional heavy modpacks can want more. These are OXY recommendations, not fixed requirements. **Q: Vanilla or tModLoader — what's the difference?** A: Vanilla is the base game — the plain server binary, rock-solid, nothing to configure. tModLoader is the community mod loader that unlocks Calamity, Thorium, Fargo's and thousands of other mods. Both are free and one-click from the panel, and you can switch between them; a heavily modded world just wants a bit more RAM. **Q: Is Terraria crossplay — can console players join?** A: OXY Terraria servers are for the PC edition. Full crossplay isn't live yet — Re-Logic has confirmed it's coming after the 1.4.5 hotfixes. Mobile players on 1.4.5 can already join a PC dedicated server like ours; console players can't yet. We'll enable crossplay the day Re-Logic ships it. **Q: Can I move my existing world here?** A: Yes. Send us your world save — the .wld file (and its .twld sidecar if it's modded) plus your enabled mod list — and we'll set it up, vanilla or modded, free with every plan — most migrations are done the same day. **Q: How many players can join?** A: A Terraria server supports up to 255 players; the default cap is 16, and you set your own limit from the panel. Mods and world size are the main drivers of RAM, though a bigger, spread-out group adds load too — so even a small tier comfortably holds a friend group. **Q: Do I need to own the game to run a server?** A: The dedicated-server software is free and there's no separate server licence. Every player needs their own legitimate PC copy of Terraria — the Steam edition is recommended for tModLoader and Workshop mods, but GOG copies work too. **Q: Is there a free trial?** A: Yes — 3 days free on Core (2 GB), no card required. A Terraria server costs almost nothing to run, so the trial is a real 2 GB world, not throttled hardware. Spin it up, invite your friends, load tModLoader and decide after. **Q: Can I order from Spain, Germany, France or elsewhere in the EU?** A: Yes — anyone in the EU can order. The site and support are in English (Dutch too), prices are in EUR with VAT handled at checkout for your country, and you can pay by PayPal, credit/debit card, Apple Pay, Google Pay, SEPA, iDEAL, Bancontact or other EU bank methods (EPS, Przelewy24, Pay by Bank). The servers run in our Netherlands datacenter, so ping from Spain, Germany or France stays low. ## Pick your Terraria plan. Terraria is featherlight, so start small — a 24/7 vanilla world runs happily on ~2 GB. Mods have the biggest effect on RAM, but a larger world and a bigger, spread-out group add load too. --- # Minecraft server hosting for you and your friends Source: https://oxy.games/en/game-servers/minecraft Last updated: 2026-10-04 Your own Minecraft server, online 24/7 — even when your PC is off. Java and Bedrock, modpacks and plugins in one click, hosted in the Netherlands by a Belgian company. Try it free for 3 days, no credit card needed. ## Plans (EUR per month) | Plan | RAM | Price / mo | First month (−20%) | € / GB | Free trial | | --- | --- | --- | --- | --- | --- | | Spark | 1 GB | €2.00 | €1.60 | €2.00 | 3 days, no card | | Core | 2 GB | €4.00 | €3.20 | €2.00 | 3 days, no card | | Pulse | 3 GB | €4.80 | €3.84 | €1.60 | — | | Boost | 4 GB | €6.40 | €5.12 | €1.60 | — | | Surge | 6 GB | €9.60 | €7.68 | €1.60 | — | | Blaze | 8 GB | €12.80 | €10.24 | €1.60 | — | | Inferno | 12 GB | €19.20 | €15.36 | €1.60 | — | | Pro 14 | 14 GB | €22.40 | €17.92 | €1.60 | — | | Pro 16 | 16 GB | €25.60 | €20.48 | €1.60 | — | | Pro 20 | 20 GB | €32.00 | €25.60 | €1.60 | — | | Pro 24 | 24 GB | €38.40 | €30.72 | €1.60 | — | | Pro 32 | 32 GB | €51.20 | €40.96 | €1.60 | — | First month 20% off, applied automatically at checkout; the regular price applies from month two. ## FAQ **Q: What’s the difference between buying and renting a Minecraft server?** A: In practice they’re the same thing: a server that runs on our hardware and that you manage. “Buying” usually means you want it to feel like yours — your world, your rules. “Renting” means month to month, no contract. With us it’s both: from €2.00 a month (€1.60 the first month), cancel whenever you like. **Q: How fast is my Minecraft server online?** A: Usually within 5 minutes of payment. You get an IP address and port plus panel access straight away and can join from your Minecraft client. Some modpacks need 10–15 minutes on first boot while the files download. Not running after 30 minutes? Open a ticket and we’ll sort it out. **Q: Which plan fits my group of friends?** A: 1–2 players on vanilla: Spark. 2–3 friends with a few plugins: Core. 3–5 friends on Paper or light mods: Boost. 5–15 friends, Cobblemon or Create: Surge or Blaze. Heavy modpacks like RLCraft, ATM or FTB: Inferno or Pro 14 and up. Not sure? Use the plan finder above, or try Core free for 3 days. **Q: Can friends on Xbox, PlayStation, Switch or mobile join?** A: Yes, through Geyser and Floodgate, which we set up for free. Bedrock players join on the same IP as Java, on their own port (19132 by default), and play together with your Java players. It works on Paper and Purpur. On Forge or Fabric modded servers it doesn’t: Bedrock clients can’t load Java mods. **Q: How do we join the server in Minecraft?** A: After ordering you get an IP address and port, for example 82.22.82.22:30113. Paste the whole thing — IP, colon, port — into the Server Address field under Multiplayer → Add Server. There’s no separate port field any more. Can’t connect? Open a ticket with a screenshot and we’ll take a look. **Q: Can I upload my singleplayer world or a world from another host?** A: Yes. Upload it through the panel’s file manager or over SFTP — your world folder (world, world_nether, world_the_end) and, if you like, your plugins or mods. Worlds from Shockbyte, BisectHosting, Aternos and other hosts all work. Stuck? Open a ticket and we’ll move it for you, free. **Q: Which Minecraft modpacks do you support?** A: Every modpack on CurseForge, FTB, Technic and ATLauncher installs straight from the panel. Popular on our servers: RLCraft, All the Mods, FTB packs, Cobblemon, Create and Better Minecraft. Your own custom pack works too: upload it over SFTP, pick the matching Forge, NeoForge or Fabric version in the panel and start. **Q: What if my server lags or crashes?** A: First find out whether it’s the modpack or the server. Run the Spark profiler (/spark profiler) for a few minutes and share the report link in a ticket. We read it with you and tell you what the bottleneck is — a heavy mod, too many entities, or simply a plan that’s too small. **Q: How do I cancel my server?** A: There’s no contract: you pay month to month. Your server only renews automatically if you’ve linked a payment method or have credit on your account; otherwise it simply stops at the end of the period. We keep your data for 7 days after the end date, so download your world before then. **Q: Can I get my money back?** A: Try first: Spark and Core run free for 3 days, no card needed. After you pay, EU consumers have the legal 14-day right of withdrawal. Because your server starts right away, we refund the remaining part and keep the days you’ve already used. Ask via a ticket or by mail. **Q: Where is your hardware? Is this a Dutch server?** A: Yes. Our hardware is in the NorthC datacenter in Nieuwegein, Netherlands, on our own network (AS208112). When demand peaks, new servers can temporarily run in Germany on identical hardware. The company behind OXY.Games is Belgian: Roman Empire BV in Lier, VAT BE0797972082. Ping: about 2 ms from Amsterdam, 9 ms from Brussels. **Q: What about DDoS attacks?** A: Every OXY server sits behind Goliath DDoS filtering at the network edge, on every plan, at no extra cost. Attacks are detected and filtered before they reach your server, with filtering tuned for game traffic so your real players aren’t kicked out along with the attack. ## Not sure which plan you need? Answer 2 quick questions and we’ll point you to the right Minecraft server. ## Friends on Xbox, PlayStation, Switch or mobile? They can join too. Bedrock players join your Java server through Geyser and Floodgate. We install it for you: --- # Hytale Server Hosting — hosted in the Netherlands. Source: https://oxy.games/en/game-servers/hytale Live in Early Access since Jan 2026. Model Maker mods, 16+ player worlds, cluster-ready. Online in under two minutes on our own EU network. ## Plans (EUR per month) | Plan | RAM | Price / mo | First month (−20%) | € / GB | Free trial | | --- | --- | --- | --- | --- | --- | | Boost | 4 GB | €7.20 | €5.76 | €1.80 | — | | Blaze | 8 GB | €14.40 | €11.52 | €1.80 | — | | Pro 16 | 16 GB | €28.80 | €23.04 | €1.80 | — | | Pro 24 | 24 GB | €43.20 | €34.56 | €1.80 | — | First month 20% off, applied automatically at checkout; the regular price applies from month two. ## FAQ **Q: Is Hytale out? I thought it was cancelled.** A: It is out. Riot cancelled it in June 2025, then founder Simon Collins-Laflamme repurchased and revived it. It launched into Early Access on 13 January 2026 with 10 years of development funding through 2036. Fully self-hostable from day one. **Q: How much does a Hytale server cost?** A: Plans start at €7.20/mo for 4 GB Boost and go up to €43.20/mo for 24 GB Pro 24. Most 8–12 friend groups pick Blaze (8 GB · €14.40/mo). First month gets 20% off automatically at checkout. **Q: Can I host my own Hytale server?** A: Yes. Hytale ships with dedicated server tools and Model Maker mod support day one. No license gating. Your own server means your rules — mods, whitelist, PvP settings, world size, all yours. **Q: How many players can join?** A: Hytale standard multiplayer supports 16+ concurrent players per world. Bigger public communities benefit from Pro 16 or Pro 24 — more RAM, more headroom for mods, smoother tick rate under load. **Q: Do mods work on my Hytale server?** A: Yes. Install from the panel in a couple of clicks: Model Maker packs, community content, or upload your own. Heavier mod packs add 1–4 GB to your RAM baseline — Blaze (8 GB) fits most, Pro 16 for bigger community servers. **Q: How is Hytale different from Minecraft?** A: Hytale ships with a proper adventure mode, richer creatures and combat, built-in Model Maker mod tools, and a more polished modern engine. Minecraft is broader and older with a larger community; Hytale is a modern take on the same block-sandbox + mods formula. **Q: How do I migrate my world from another host?** A: Order any OXY.Games Hytale plan, upload your world save through the panel or send it via ticket. Our team drops it into your new server — free with every plan; most migrations are done the same day. **Q: Can I run a private, whitelisted server?** A: Yes. The panel lets you toggle between open Adventure Mode, whitelisted private worlds, and PvP-focused Custom Games. Whitelist is name-based; add or remove players anytime without restarting. **Q: What server hardware does OXY.Games use for Hytale?** A: AMD Ryzen 9 9950X or EPYC 9374F with ECC RAM and NVMe SSDs, hosted in the NorthC Nieuwegein datacenter (Netherlands) over our own AS208112 network. Goliath DDoS filtering runs 24/7. **Q: Do I get a free trial?** A: Yes — 3 days free on Boost (4 GB), no card required. Enough headroom to run a real Hytale world with your friends and decide whether OXY.Games is the right fit. ## Current-gen server hardware — no oversold nodes. Every Hytale server runs on AMD Ryzen 9 9950X or EPYC 9374F with ECC RAM and NVMe SSDs, in our NorthC Nieuwegein datacenter over our own AS208112 transit. Low ping across NL / BE / DE / UK / FR. Goliath DDoS filtering runs 24/7. --- # Factorio Server Hosting — vanilla or fully modded. Source: https://oxy.games/en/game-servers/factorio Build your own Factorio server with full mod support, ultra-low ping, and lightning-fast NVMe storage – hosted in the Netherlands. ## Plans (EUR per month) | Plan | RAM | Price / mo | € / GB | Free trial | | --- | --- | --- | --- | --- | | Factorio Assembler | 2 GB | €4.79 | €2.40 | 3 days, no card | | Factorio Belt Line | 4 GB | €7.99 | €2.00 | — | | Factorio Steamworks | 6 GB | €11.19 | €1.87 | — | | Factorio Fission Core | 8 GB | €14.39 | €1.80 | — | | Factorio Fusion Array | 12 GB | €19.19 | €1.60 | — | | Factorio AI Overmind | 16 GB | €23.99 | €1.50 | — | Page promo: 20% off all Factorio servers. ## Host your own Factorio multiplayer server with full mod support - free for 3 days. No credit card needed. Just deploy and play. --- # Space Station 14 Hosting — roleplay & chaos. Source: https://oxy.games/en/game-servers/ss14 Instant setup, full mod support and ultra-low latency. Enjoy chaotic rounds with friends or your whole SS14 community. ## Plans (EUR per month) | Plan | RAM | Price / mo | € / GB | Free trial | | --- | --- | --- | --- | --- | | SS14 Spark | 2 GB | €3.60 | €1.80 | 3 days, no card | | SS14 Core | 4 GB | €6.00 | €1.50 | — | | SS14 Boost | 6 GB | €8.40 | €1.40 | — | | SS14 Premium | 8 GB | €10.80 | €1.35 | — | | SS14 Ultra | 12 GB | €14.00 | €1.17 | — | | SS14 Titan | 16 GB | €17.60 | €1.10 | — | Page promo: 20% off all SS14 servers. ## Command your own station — free for 3 days. Launch a real SS14 server in seconds. No credit card. No limits. Just pure chaos.